The Nations

Five ancient civilizations once ruled these lands. Their ruins remain - scattered, broken, and full of secrets. Choose your allegiance wisely.

Vornheath

Forged in conflict, tempered by survival

A warrior culture that survived by banding together against constant threat. Those who couldn't fight supported those who could, or got out of the way. Their strongholds lie in ruins, broken swords marking ancient battlefields.

Drelmund

Courage, stubbornness, and more than a little creativity

Traders and innovators of the arid lands, where a single bad day could destroy a harvest or settlement. They couldn't afford enemies - your worth was whatever you could sell. Every idea, however farfetched, was worth trying at least once.

Kharrovast

Death is a farmer, and we are the harvest

Dwellers of swamps and windswept plains who respected the impermanence of life and the finality of death. They built hospitals for the living and ancestral tombs for the dead, finding joy in the bleakest times and purpose in struggle.

Caerith

The keepers of stories, the stewards of the land

A people who understood the importance of stories - inherited teachings, comedies, tragedies, horrors, and glories. They built with the land, creating great structures for festivals and keeping themselves in check, only taking what they needed.

Sethramor

Hold your tongue, small one

The priests of Sethramor spoke of a grand vision with many moving parts, now lost to time. Some were present in past realms, others knew how it would all end. Not one would let slip their secrets, believing no one else worthy of them.

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